PUBLISHED RESEARCH · PRODUCT DESIGN · HUMAN-CENTERED AI

Music Recommendation using Emotion Recognition

I designed and evaluated an emotion-aware music experience that used facial emotion recognition to adapt recommendations to the user’s current state.

PUBLICATION

IEEE MysuruCon

YEAR

2022

CONTRIBUTION

Research → UX → Prototype → Publish

LINK


AT A GLANCE

PROBLEM

During COVID-19, people were emotionally drained while digital devices remained constant companions.

DESIGN QUESTION

How can an interface respond to emotional context in a way that feels supportive rather than intrusive?

MY CONTRIBUTION

Research, playlist curation, interaction design, implementation, documentation, evaluation, and publication.


MY PROCESS

Across six stages, I moved from research and curation into interaction design, implementation, evaluation, and publication.

01

RESEARCH

Understand the problem, symptoms, and research fundamentals.

02

CURATE

Translate music-therapy research into emotionally aligned playlists.

03

DESIGN

Create a simple, accessible interaction from recognition to recommendation.

04

IMPLEMENT

Connect the recognition model to the playlist experience.

05

DOCUMENT

Capture method, decisions, model comparison, and limitations.

06

PUBLISH

Prepare the work for peer review and publication with IEEE.


HOW THE SYSTEM WORKED

01

CAPTURE

INPUT DESIGN · USER AGENCY

02

RECOGNIZE

Translate feedback  into a usable state

The CNN classifies the facial expression; the interface turns that output into a clear interaction signal.

DATA ANALYSIS · USER FEEDBACK

03

CURATE

Turn research into iterative prototypes

Music-therapy research informed how each emotional state mapped to playlists designed to support, not simply mirror, the user’s mood

RESEARCH SYNTHESIS · PERSONALIZATION

04

RECOMMEND

Make adaptation understandable and actionable

Present the designs with minimal friction while preserving emotional context and user control.

ADAPTIVE INTERACTION · USER CONTROL


SYSTEM VALIDATION

Model performance mattered because every design recommendation depended on the quality of the emotional signal.

89%

Accuracy

SVM 86% · +3 percentage points

79%

Specificity

SVM 73% · +6 percentage points

79%

Sensitivity

SVM 92% · +4 percentage points


OUTCOME + DESIGN VALUE

Turning emotion recognition into a clear, usable interaction.

I structured the experience around three UX priorities: clear system feedback, low-friction task flow, and an accessible transition from recognition to recommendation.

system feedback → interaction flow → accessibility → information clarity → design judgment

UX VALUE

The design challenge wasn’t detecting an emotion.

It was deciding how that prediction should appear in the experience:

what the user needs to understand, what happens next, and how to keep the interaction simple.


SCOPE

This was a first step toward more emotionally aware experiences. The study was limited to a core set of emotions and basic playlist delivery, but the interaction model could extend to smart devices, richer emotional models, or real-time adaptive experiences.

PEER-REVIEWED PUBLICATION

Published through IEEE MysuruCon

Conference: 16–17 October 2022 · IEEE Xplore: 13 December 2022