COMPARATIVE INTERFACE RESEARCH / Carleton UniversityMaking tactical shooter HUDs easier to scan.
Studying visual clutter, hierarchy and feedback across three competitive game interfaces.
DESIGN ARTIFACT / WORKFLOW MODEL01
Compare three existing game HUDs
02
Collect feedback and evaluate visual clutter
03
Prototype clearer hierarchy and placement
01 / CONTEXTThe project at a glance
MY ROLEUX research and interface redesign · Heuristic analysis, user feedback, visual design
COLLABORATORS & TOOLSIndependent comparative study of commercial games
FIGMA · HEURISTIC EVALUATION · MICROSOFT WORD · MIRO
02 / CHALLENGEThe problem behind the interface
THE PROBLEMFast-paced shooters require players to notice objectives, health, abilities and combat cues with minimal interruption. Dense HUDs compete for the same limited attention.
WHY IT MATTERSInformation placement can affect the effort needed to locate critical status signals during play.
03 / PROCESSHow I approached it
01
AUDIT
Compared interface structures and recurring elements across three tactical shooters.
02
RESEARCH
Collected feedback and reviewed e-sports heuristics to identify congestion and hierarchy problems.
03
REDESIGN
Explored more consistent information grouping and reduced on-screen clutter.
04 / DESIGN JUDGMENTThe decisions and their rationale
DECISION 01Prioritize glanceable information
WHAT I DIDGrouped high-priority combat and objective signals around predictable locations.
WHY IT HELPEDAims to reduce visual search when attention is already split across gameplay.
DECISION 02Remove clutter, not useful feedback
WHAT I DIDReduced competing UI treatments while preserving status and ability information.
WHY IT HELPEDMaintains functional clarity without relying on purely minimalist aesthetics.
05 / OUTCOMEOutcome, evidence and limitations
3 games
Compared through UX heuristics
HUD concepts
Visual hierarchy and layout recommendations
SCALINGPost-redesign usability study, time-to-find measure or commercial deployment is the next step in formalizing this study.
06 / REFLECTIONValidate how interface layouts and information hierarchy affect player performance and usability. Further testing could help assess visual clarity, cognitive load, and how quickly players locate critical information during gameplay.